Well, here we are after a weekend of working on the game.
We don’t have enough of a game, this weekend we worked out how to use unity’s physics engine to handle drawing the field and spawning. And I managed to figure out how to get two like blocks exploding on collision, three or more is still a work in progress.
However I have just been told that using the physics engine is the wrong direction -_- I’m going to see if I can prove them wrong, ducttape is king.
Now I need to get the model made, and pray to hell that this week goes according to plan.