boo character ideas
Here’s all the ideas I’ve got floating around for now, including some technical ones for how I’d start for modelling, just to see how they’d look.
Hasn't been about the Development of Game for ECU Game Design and Production in quite some time. Now we're just a bunch of people who do stuff that might be considered awesome.
Here’s all the ideas I’ve got floating around for now, including some technical ones for how I’d start for modelling, just to see how they’d look.
Managed to get some time and some pictures done, sadly all on note paper and stored in my back pocket for two days. In the scribblings are some scenery ideas, buildings and a general feel for what it could look like. Also is an idea for the ghost hunter, some sort of crazy old british [...]
So this is something I sent Jon a while ago, just some ideas for the sewer level enemies. Featured: Lawyer bogman, rat on stilts, shellshock tortoise, mafia hitman spider and sad fat flushed alligator. Oh yeah, and I have a deviantart thing. Schill. http://pgeronimos.deviantart.com
Working on: Adrenaline scenery: can’t see it too well, but there’s a hamster in one of the pipes. Also, if time permits before Nullarbor, a scene with this guy.
This is what happens when I hit a block. Other than this, everything’s going awesome. Simon has provided excellent model sheets, the models look very nice, getting them in will hopefully happen soon, as Michael has figured out cal3d.
having to write down what I do is great motivation, in an evil deadline kinda way. Anyway, head i attached to the model. Things left to do on it are add asymmetric bits and texture it. I hate texturing. As before, it looks kind of strange with the move hanging slackjaw, but it needs to [...]
Mouths really mess with heads, you have to make them open if youe want them to do stuff, but they look terrible during modelling. Also, back of alice, no smoothing on it now, easier to work with.
I thought I’d actually use this thing productivelly for once, over than posting innuendo based logos. I’m trying to enter a graphic scene for nullarbor, and by keeping this, it forces me to work on it. I’ll explain the scene, what I’ve done, and if my scanner decides to work, show the concept art. The [...]
Adrenaline; Running along, shooting at stuff, parkur off walls; ducking, sliding; slow time with parkur, whilst shooting stuff. Invasion; running along ‘n’ shooing stuff….. uh… Upgrading, downgrading…. biggest and smallest chassis possible as well as a couple iof combos. Warehouse; . … This one is freakin’ hard to figure out what to draw. You just [...]
Working on logo ideas, just have this one so far. If you’ve got any John, or if the name is different, go for it. My head hurts. Will work on the floating skull and crossbones, and get to the player skin. That’s gonna be a biiiiiitch!