boo character ideas
Here’s all the ideas I’ve got floating around for now, including some technical ones for how I’d start for modelling, just to see how they’d look.
Hasn't been about the Development of Game for ECU Game Design and Production in quite some time. Now we're just a bunch of people who do stuff that might be considered awesome.
Here’s all the ideas I’ve got floating around for now, including some technical ones for how I’d start for modelling, just to see how they’d look.
Managed to get some time and some pictures done, sadly all on note paper and stored in my back pocket for two days. In the scribblings are some scenery ideas, buildings and a general feel for what it could look like. Also is an idea for the ghost hunter, some sort of crazy old british [...]
Working on: Adrenaline scenery: can’t see it too well, but there’s a hamster in one of the pipes. Also, if time permits before Nullarbor, a scene with this guy.
This is what happens when I hit a block. Other than this, everything’s going awesome. Simon has provided excellent model sheets, the models look very nice, getting them in will hopefully happen soon, as Michael has figured out cal3d.
Our aim is simple, build a polished 10 minute demo for entry into the Nullabour competition. We are not looking for the best and most brilliant people for this team, we are looking for people that we want to work with. Our aim is to create a team to build a polished product that we [...]
On the pirates ship the communications officer will be in contact with you most of the game, he’s going to be radarr, you can surmise from there However we will be getting other pirates in as they fight over the comms desk with radarr, and they’re going to be fucking useless, this is how we [...]