Category: GameJam

GameJam Diary – Mon Wk2

11 August, 2008 (12:01) | GameJam

Well, here we are after a weekend of working on the game. We don’t have enough of a game, this weekend we worked out how to use unity’s physics engine to handle drawing the field and spawning. And I managed to figure out how to get two like blocks exploding on collision, three or more [...]

Gamejam Diary – Wed Wk1

6 August, 2008 (08:53) | GameJam

Well, where have we gotten. Chris and I have tightened up the idea for the mechanics, unfortunately there is only so much we can do without a working model as we need to see that the gameplay works before dreaming up shit . I guess this only helps to avoid feature creep In terms of [...]

Here we go again

4 August, 2008 (13:46) | GameJam

Hey Guys, We have entered the GameJam! (http://www.gamejam.org) with Lightguard and Garlicbug being the co-conspirators at this stage of the game. We’re supposed to have a game out in Unity within two weeks. Will we make it? God knows! ST~