Category: Uncategorized

#Freeplay10 Twitter Rundown

17 August, 2010 (21:41) | Uncategorized

Well Freeplay 2010 just occured in Melbourne and it was really awesome, I have a lot of thoughts, a pile of re-affirmation about what i’m doing and some great skills to test out when I get back home.  But I spent a lot of time on twitter over the weekend, talked with loads of people [...]

Countdown – 8 Days

24 October, 2009 (13:15) | Uncategorized

Morning All, Welcome to the morning countdown where I go over what isn’t happening  This morning we are doing  the sound recording with one Sinewave and one Sarah (the Mezzo-Soprano) and the three tracks we are recording are sounding great!  Chris, John and Georgia are all also here working away on assembling the game, Wez [...]

Game Pride Progress Report Wk9

18 October, 2009 (13:20) | Uncategorized

Production is a funny art, sometimes you get all the time in the world, the others you’re swept off your feet. Let me just point out the last report was back in week one on the 22nd of July… Yeah we’ve been busy. So what’s been happening? Crew wise we have John in Italy looking [...]

boo character ideas

21 July, 2009 (00:27) | Characters, Paul's Diary, Uncategorized

Here’s all the ideas I’ve got floating around for now, including some technical ones for how I’d start for modelling, just to see how they’d look.

Ok, We’re in for it now

16 July, 2009 (10:51) | Uncategorized

We’re starting work on getting Boo! done for the IGF…  This will be interesting.  Stay tuned to follow progress over the next 100 days.

Buried in Plastic – Piracy and Children

14 July, 2009 (11:28) | Uncategorized

I’ve been doing a lot of thinking recently. I know it’s rather dangerous but I’m at the stage where I’m starting to firm up some thoughts, figure out plans of attack etc. One of the issues is piracy and how to combat it’s effects / is it worthwhile spending that time. You all have heard [...]

Boo scenery and ideas

12 June, 2009 (01:07) | Characters, Paul's Diary, Story Ideas, Uncategorized

Managed to get some time and some pictures done, sadly all on note paper and stored in my back pocket for two days. In the scribblings are some scenery ideas, buildings and a general feel for what it could look like. Also is an idea for the ghost hunter, some sort of crazy old british [...]

Michael’s Update: VIPM mesh generation (FINALLY)

23 September, 2007 (04:48) | Uncategorized

Yep. Finally! Its been fully completed. I remember some time a few months ago I went and implemented about 80 – 90% of this thing in my game engine only to be hindered by a bunch of run time errors. At that time I had a very good idea on how things should be done [...]

View my profiles

20 September, 2007 (23:55) | Uncategorized

Yep, I’ve updated my profiles on a few sites check em out for a good read on who I am =]: http://they2t.deviantart.com http://steamcommunity.com/id/they2t http://www.myspace.com/they2t enjoy!

Michael’s Update: Sweet sweet sky domes & Finite State Machines!

19 September, 2007 (21:23) | Uncategorized

NOTE TO JON: Fix the avatar and personal pic upload problem please! Hey there, I’ve finally managed to completely implement skydomes into our game engine. It took me a while to finally get rid of all the kinks that were slowing the final product from being finished but now its all working! The visual display [...]